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References

Chapmin, John R. (2000). Adolescence, Vol. 35, No. 140. Adolescent Sex and Mass Media: A Developmental Approach, 801- 807.

Creasey, Gary & Meyers, B. (1986). Merill- Palmer Quarterly, Vol.32, No.3. Video Games and Children: Effects on Leisure Activities, Schoolwork, and Peer Involvement, 251-262.

Dunn, Judy & Hughes, C. (2001). Child Development Vol. 72 Number 2. "I Got Some Swords and You’re Dead!" 491-505.

Hapkiewicz, Walter G. (1979). Journal of Clinical Child Psychology. Children’s Reactions to Cartoon Violence, 30-34.

Hess, Tanya, Kathryn & Allen. (1999). Journal of Clinical Psychology, Vol. 55. The Effects of Violent Media on Adolescent Inkblot Responses, 439- 445.

Schutte, Nicola S. & Malouff, John M. (1988). Journal of Applied Social Psychology, Vol. 18. Effects of Playing Videogames on Children’s Aggressive and Other Behaviors, 454- 460.

Silverman, Steven B. & Williamson, Peter A. (1987). Journal of Applied Developmental Psychology, Vol. 8. The Effects of Video Game Play on Young Children’s Aggression, Fantasy, and Prosocial Behavior, 453- 462.

Van den Bulck, Jan. (2000). Journal of Youth and Adolescence, Vol. 29. Is Television Bad for Your Health? Behavior and Body Image of the Adolescent "Couch Potato," 273- 287.

Van Schie, Emil & Wiegman, Oene. (1997). Journal of Applied Social Psychology, Vol. 13. Children and Videogames: Leisure Activities, Social Integration, and Social Performance, 1175- 1194.

Villani, Susan M.D. (2001). Journal of American Academy of Child Adolescence, Psychiatry, Vol. 40:4. Impact of Media on Children and Adolescents: A 10- Year Review of the Research, 392- 401.